Friday, November 23, 2007

Starcraft storyline

If you are not familiar with storyline of original Starcaft you can read it on Startcaft 2 web site, or keep reading (for a very very short version of it)...

Terrans explore the space, run into Protoss, Protoss runs away. Terrans run into Zerg and Zerg kicks their butt. Protoss fights Zerg and Terrans. Zerg captures Sarah Kerrigan and she serves the Overmind. Protoss kills Overmind but Zerg is still undefetead. Yeah!

Now back to the full storyline. It is nice to see the chronological events for Starcaft just in case you never paid too much attention to intro animations or bothered to read the novels.

There are few screenshots and animations showing key events from the plot. Soon we can expect the storyline for expansion set The Brood War.





Thursday, November 22, 2007

Wednesday, November 21, 2007

Unreal Tournament 3 released

Unreal Tournament 3 is finally out, at least in US. Unfortunately, in New Zealand we have to wait until 29th of November if release dates are correct.

There are few retail versions of the game and the one I am interested in is Collectors Edition. When ordered from GP Store you get:
  • Special Tin Box packaging
  • Game on DVD
  • Hardback Art Book
  • Separate Collector’s Edition disc containing:
    • Hints and Tips video
    • Concept art montage set to music
    • The Unreal Tournament story – From humble beginnings to massive success
  • Bonus character in-game
All of that will cost NZ$119.95. There is a LOT of media available on UT3 and if you still don't know where to go to see it here is a short list: Of course, there are plenty of other sites that have previews, reviews and other bits and pieces about the game. I have played the demo only (for now) and I love it. I do have to say I agree with my brother-in-law in statement that in this version levels are lacking colour. Most of the levels are in very similar shades or gray, dark green and brown. Some of levels give very ominous and gloomy feel. For example beloved DM-Deck (AKA Deck 17) look something like this now. I tried to take a shoot from UT 2004 from more or less the same spot so you can see the difference for yourself. I have to say I love the look of the green acid/slime/goo...




























Here are few other shots from the UT 2004 version.






When I get Unreal Tournament 3 I'll see what kind of textures are available and maybe give it a go at re-texturing of DM-Deck...

Saturday, October 20, 2007

Low gravity in Unreal Tournament 3 demo

I am a very big fan of Low Gravity mutator in all Unreal Engine powered games. One of the things I like the most is jumping over the opponent, do 180° turn and fire 3 rockets at him.
Naturally, I was hoping low gravity will be in the demo. Unfortunately, it is not. Well, kind of.

You can play UT3 demo with low gravity. Here is how to do it.
  1. Make a copy of the My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini file.
  2. Change default value to something like -100
  3. Save file
  4. Try it out
You will see the message dialog show below and click on "No" or "No to all" to play with low gravity.



Here is the section of the file with change I am using.

[Engine.WorldInfo]
DefaultGravityZ=-100.0
RBPhysicsGravityScaling=2.0
SquintModeKernelSize=128.0
DecalManagerClassPath=UTGame.UTDecalManager
DefaultPostProcessSettings=(Bloom_Scale=0.2,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)
EmitterPoolClassPath=UTGame.UTEmitterPool

And for the end here are some screenshots of low gravity on Shangri La deathmatch. They are not the best but pressing Fn+PrtScr on laptop while flying is not the easiest to do.









Heavy Gravity

Of course you can increase the gravity that will affect the gameplay too. If you change the value to -1000 jumping down to get to rocket launcher (on Shangri La) will take away 25% of your health. To take it more extreme go down to the value of -2000 (and lose 50% health doing the same jump for arocket launcher). This can me nasty surprise for your friends. All it takes is just one or two shots from enforcer and they are done!

Friday, October 19, 2007

Brief gaming update (UT3, Half Life 2 with Portal gun)

Unreal Tournament Beta Demo

I have promised to write about Unreal Tournament 3 Beta demo with greater detail. The problem is work is quite hectic right now with preparation for New Zealand ESRI User Group Conference.

I did manage to play for a few hours (all put together) and I have to say it is very good demo. First of all menu screens are much better than in UT 2004. Background is in neutral gray and scenes from the game are in monochrome red tones. Graphics is nothing short of stunning. There are plenty of sites offering graphics review and how to tune it so I won't talk about it here. If you want to check different settings without running the game have a look at article on GameSpot. It shows nicely different settings and provides brief description just in case you missed it.

Demo offers only 3 maps: DM-HeatRay, DM-ShangriLa and VCTF-Suspense and 3 game type options: Deathmatch, Duel and Vehicle Capture The Flag

Deathmatch
Deathmatch is the core of UT. Compared to UT 2004 it is faster. It doesn't take long to find a bot and next thing you know you are most likely to be on 10% health or dead. For me Deathmatch will be one of my favorites for long time to come.

Duel
Duel is simply 1 vs 1 game played on regular deathmatch maps. Unlike Last Man Standing in UT 2004 you have to find and collect weapons, ammo and everything else. This gives you more opportunities to get geared up for good fight.

Vehicle Capture The Flag
Instead finding mutators this is now part of the standard package. Suspense map is nice and small enough to give you fast paced action using a range of vehicles. In addition to vehicles from UT 2004 (more or less) one can use a hoverboard. It is fast and will be very handy on larger levels. To balance the speed while using it you can't use weapons at all.

For videos of gameplay check the usual sites: Beyond Unreal, Game Trailers, YouTube and others.

In particular I like a view of Redeemer while using alternate fire. It is a lot less crowded compared to UT 2004 and you can focus on the target a lot better. Another nice effect is when you dive into the water (VCTF-Suspense) - everything is blurred just like diving without a mask.


Tweaking
Already there are postings all over the net about getting the most out of demo. The one I like is on Planet Unreal. Of course if you are brave you can experiment by changing whole bunch of settings of number of INI files. This time around they are located in My Documents\My Games\Unreal Tournament 3 Demo.

If you have a look at these files you can find out what maps are planned for Warfare: WAR-Downtown, WAR-SinkHole, WAR-Dusk, WAR-Islander, WAR-Avalanche, WAR-MarketDistrict, WAR-OnyxCoast, WAR-Powersurge, WAR-Serenity, WAR-FloodGate and WAR-Torlan


Half Life 2 and Portal
It was a while since I've played HL2. It was fun playing it. Now you can play it all over again but with the twist - use portal gun. Of course, it was not designed or intended by Valve to be played like that but it is possible. Exact steps are available on PrimoTech's web site. If you don't know what to expect check it out, there are screen shots but no videos for now.


Saturday, October 13, 2007

Unreal Tournament 3 Beta demo is out

Beta demo is out! At the moment I'm trying to find a local (New Zealand) site with demo for download but without success. As soon as I find one I'll post the link here.

Here is what is included in the demo.

Midway and Epic Games announce that the beta demo for Unreal Tournament 3, the highly anticipated first-person-shooter, will be available for download today via http://www.fileplanet.com at 3 PM ET. The beta demo consists of three different action-packed Deathmatch and Vehicle Capture the Flag maps: HeatRay, ShangriLa and Suspense. All maps in the demo can be played locally against bots, or online against human opponents. Unreal Tournament 3 is currently slated to ship in November for PC. Get ready to get your frag on!

HeatRay (Deathmatch):
This battle takes place in a night-time urban setting. Players battle over who gets to use a Dark Walker super weapon after it is spawned by a passing drop-ship. If you manage to get it, be sure to rack up the kills quickly since everyone will be gunning for you. The Dark Walker is like a giant piƱata -- when it dies it drops a U-Damage and a Berzerk power-up. If you want to stay hidden from the Dark Walker keep an eye out for the Invisibility power-up.

ShangriLa (Deathmatch):
A stark contrast to HeatRay's moody setting, ShangriLa is a sunny, tranquil map set high in the Izanagi Mountains. This map is designed in the traditional style of big Team Deathmatch maps, so it should please the most hardcore UT Deathmatch players. Fight over the U-damage in the central courtyard, or try to control the Shield-belt alley. You can find jumpboots in a vulnerable spot at the end of a dock, but the risk is worth the reward as they will go a long way toward helping you control the map.

Suspense (Vehicle Capture the Flag):
Set on a massive suspension bridge deep in Axon territory, this map is a playground of gameplay possibilities. It's a favorite in Epic office playtests because you can find almost all the Axon vehicles, as well as the Redeemer super-weapon. Whether you are sniping from the bridge towers, camping with the tank, towing hover-boarding flag-runners from your Raptor, controlling the redeemer from underneath the bridge, bombarding from afar with Hellfire SPMA artillery, or doing fast attacks with Manta's and Scorpions, everyone will find something they love doing in Suspense.

More about the demo later, when I download and play it a bit.

Update on download locations: GamePlanet has demo for download. As expected Xtra still doesn't have it.

Monday, September 17, 2007

Havok bought by Intel

AMD bought ATI. Intel bought Havok. With this purchase Havok will become a wholly owned subsidiary of Intel. What does that do for Intel?

From Intel's press release:

The acquisition will enable developers in the digital animation and game communities to take advantage of Intel's innovation and technology leadership in the creation of digital media.

Most of PC users don't consider Intel as significant player in the graphics cards market. That's where you are wrong. If you check some numbers you will see that Intel has 40% of the market with AMD second with only 26%!

 With the biggest market share and new technology acquired by Havok Intel has a huge potential in gaming market. Havok does not need an introduction but if you are new to gaming market you have almost certainly played a game using Havok engine. It runs on Wii, PlayStation®3, PlayStation®2, PSP™, Xbox360™, Xbox, GameCube™ and the PC and over 70 games are using it. Keeping that in mind and Intel's share market AMD and nVidia may have a lot of hard time ahead of them. Especially if Intel creates a half good card that will be sold in millions as integrated video card. I know I would like to run Half-Life 2 on built-in video card instead forking $250 for it.

Let's wait and see what they will do.