Naturally, I was hoping low gravity will be in the demo. Unfortunately, it is not. Well, kind of.
You can play UT3 demo with low gravity. Here is how to do it.
You can play UT3 demo with low gravity. Here is how to do it.
- Make a copy of the My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini file.
- Change default value to something like -100
- Save file
- Try it out
Here is the section of the file with change I am using.
[Engine.WorldInfo]
DefaultGravityZ=-100.0
RBPhysicsGravityScaling=2.0
SquintModeKernelSize=128.0
DecalManagerClassPath=UTGame.UTDecalManager
DefaultPostProcessSettings=(Bloom_Scale=0.2,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)
EmitterPoolClassPath=UTGame.UTEmitterPool
And for the end here are some screenshots of low gravity on Shangri La deathmatch. They are not the best but pressing Fn+PrtScr on laptop while flying is not the easiest to do.
[Engine.WorldInfo]
DefaultGravityZ=-100.0
RBPhysicsGravityScaling=2.0
SquintModeKernelSize=128.0
DecalManagerClassPath=UTGame.UTDecalManager
DefaultPostProcessSettings=(Bloom_Scale=0.2,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)
EmitterPoolClassPath=UTGame.UTEmitterPool
And for the end here are some screenshots of low gravity on Shangri La deathmatch. They are not the best but pressing Fn+PrtScr on laptop while flying is not the easiest to do.
Heavy Gravity
Of course you can increase the gravity that will affect the gameplay too. If you change the value to -1000 jumping down to get to rocket launcher (on Shangri La) will take away 25% of your health. To take it more extreme go down to the value of -2000 (and lose 50% health doing the same jump for arocket launcher). This can me nasty surprise for your friends. All it takes is just one or two shots from enforcer and they are done!