At GDC some improvements to Unreal 3 engine were demonstrated. At Gametrailers site you can see the HD video of these. The list includes:
- ambient occlusion - adds more realistic display of the individual objects in the level by generating more realistic shadows
- advanced character lighting - this really helps to see the actors. Check the video to see the difference!
- high density crowds - now you can blast away hundreds of enemies
- dynamic fluid surfaces -now water looks very real
- matinee improvements - now with real time preview in editor
- soft body physics - now famous demo with "meat cube" showing incorporation of Ageia's technology for soft body physics and liquids.
- destructible environment - an extension of PhysX engine. Just check the video to see new level of realism that can be achieved.
Here are some examples in relatively low quality (screen capture from the video)
Horde
Fluid surfaces
Soft body
Destructible environment
My favourite feature is destructible environment. If used wisely in a level it can influence gameplay in a really good way. Let say we have a level with multi level buildings but with destructible components (roofs, walls and floors). The battle starts and as the time progress top level(s) or building(s) crumbles and changes the way you play - there is no more cover or it is greatly reduced.
DM-Lego map for Unreal Tournament 3
This looks like a fun map to play. It is simple and destructible! To see what I mean heave a look at the video.
If you like it get it from here.
If you would like to know more about UE3 updates check this inverview with Tim Sweeney on Team Xbox site - 4 pages long.